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Development · 2026In development

Proyecto P

A QuBlip game. Not announced yet.

  • Godot
  • QuBlip

Development · 2026In development

Proyecto I

A QuBlip game. Not announced yet.

  • Godot
  • QuBlip

Development · 2026In development

Proyecto O

A QuBlip game. Not announced yet.

  • Godot
  • QuBlip

Development · 2026Coming soon

Polybarius

My first game with QuBlip, my studio. Each coin is one life. Insert one and the machine deals you a chapter at random: a tiny arcade game with its own rules. Clear seven, make it to the end and claim your victory.

  • Godot
  • QuBlip
  • Steam

Development · 2026Active

QuBlip

QuBlip is an independent game studio from Spain, founded by Rubén Fuertes.

  • Estudio
  • Godot
  • Steam

Development · 2025Paused

Proyecto Neural

Proyecto Neural (formerly known as Proyecto Pétalo) was the first game I started developing under Livaik Studio. It is currently on hold.

The game is being developed in Godot. Specific details of the project are kept under wraps.

  • Godot
  • GDScript
  • Game

Development · 2025Paused

LAGE

Modular framework built on top of Godot. A set of professional tools and systems designed to create and manage complex mechanics.

  • Godot
  • GDScript
  • Engine Development

Development · 2025Closed

Livaik Studio

Livaik Studio represents a turning point in my creative trajectory, marking the transition from content creation on platforms to developing more ambitious personal projects. This initiative stems from the desire to professionalize my work and bring original ideas to life, especially in the field of game development.

The project symbolizes a shift in focus, prioritizing the development of original content over platform content. This strategic decision lays the groundwork for more ambitious future projects, beginning with Proyecto Neural.

In 2026 it made way for QuBlip.

  • Studio
  • Game
  • Web
  • Comunidad

Development · 2024Completed

Ephemeria

Ephemeria: Anatomy of Artificial Existence is a book that explores the foundations and limits of artificial intelligence from both a philosophical and technical perspective. Focusing on the philosophy I develop called "Sum punctatim" (I am, punctually), the work analyzes the unique nature of AI and existence itself, along with their implications.

Published under a Creative Commons BY-NC license, the book seeks to make this complex subject accessible to all audiences while maintaining a balance between technical precision and fluid narrative.

  • Literatura
  • Creative Commons
  • Web

Development · 2024Active

rubenfuertes.com

rubenfuertes.com is my personal web portfolio. Its first versions used Next.js and React; the current one is built with Astro. The project stands out for its minimalist design, a custom book reader and complete internationalization.

The website functions as a central hub for all my creative content, from literature and art to personal development projects, with specific sections for each area.

  • Web
  • Astro
  • Next.js
  • React

Development · 2024Paused

Proyecto Popito

Proyecto Popito represents my second serious attempt at game development, this time choosing Godot as the development engine. The project, a puzzle game set in dungeons, reached an advanced state of development with approximately 95% of the planned content completed.

Despite serving as a valuable learning experience and being close to completion, the project was paused in favor of a more ambitious vision. The lessons and experience gained during its development laid the foundation for Proyecto Pétalo, a game with greater scope and complexity.

  • Godot
  • GDScript
  • Game

Livaik (Twitch) · 2024 · 2 eventsCompleted

LivaZomboid

LivaZomboid was a Project Zomboid server that kept the essence of the base game while enhancing it with carefully selected mods. Its most distinctive feature was its hardcore nature: one life per player, where death meant the permanent end of the adventure.

The server hosted two main events, each lasting about a month, a length set naturally by how long the players survived. With over 30 participants and light roleplay elements, each event created its own story, ending when the last survivor fell.

It was the last event I organised with the Twitch community, a bit like closing that chapter: with Proyecto Popito I started taking game development more seriously.

  • Servidor
  • Evento
  • Twitch
  • Discord
  • Comunidad

Livaik (Twitch) · 2023Active

Team Heladitos

Team Heladitos was my return to playing on a solid League of Legends team, evolving from the FDI experience but with a different philosophy. The project maintained the competitive essence while adopting a more flexible and current approach.

The team represented a new stage where competitiveness was balanced with a more relaxed atmosphere, allowing to maintain competitive goals and achievements without the structural rigidity of previous projects.

  • eSport
  • LoL
  • Discord
  • Twitch
  • Comunidad

Livaik (Twitch) · 2022 · 6 monthsCompleted

LGP

LGP was an ambitious simracing championship that combined on-track competition with management and progression elements. For six months, participants competed on 19 different circuits, with an extra circuit as a special exhibition event as the final celebration.

The project stood out for its complex management system: dynamic ranking with own scoring system, virtual economy for buying and selling vehicles, penalties and fair play system, management of multiple vehicle categories, and maintenance and repair mechanics.

The weekly races, along with all these management elements, created an immersive experience that went beyond simple competition, turning every off-track decision into a crucial part of the championship.

  • eSport
  • Evento
  • Comunidad
  • Twitch
  • Discord

Livaik (Twitch) · 2021 · 1 editionCompleted

Copa Copito

Copa Copito was a Christmas League of Legends tournament that adapted the traditional 5vs5 format for the community. Unlike El Duelo de las Nieves, this event focused on full team competition, creating an experience closer to traditional competitive play.

The tournament, which had a single edition, allowed community teams to face each other in a festive atmosphere while maintaining the competitive spirit of team play.

  • LoL
  • eSport
  • Evento
  • Twitch
  • Discord
  • Eventos

Livaik (Twitch) · 2021 · 4 editionsCompleted

El Duelo de las Nieves

El Duelo de las Nieves (The Snow Duel) was a 1vs1 League of Legends tournament that was born as a Christmas tradition in the environment. What started as an informal event among acquaintances evolved to become a tournament awaited by the community.

The intimate and personal format of the tournament, along with its Christmas theme, created a unique atmosphere that maintained its original essence even after making the leap to public content.

Throughout its four editions, the event kept alive the friendly competitive spirit that characterized it from the beginning.

  • LoL
  • eSport
  • Eventos
  • Twitch
  • Discord
  • Comunidad

Development · 2021Closed

livaik.com

livaik.com started as a personal web portal that unified my online presence. Developed with HTML5, the website offered a vertical scroll experience where you could access different sections: YouTube content, Twitch streaming, projects in development, Instagram gallery, and a personal section.

Today it redirects to rubenfuertes.com.

  • Web
  • HTML
  • CSS
  • Javascript

Development · 2021Paused

Proyecto Popita

Proyecto Popita was an attempt at game development in Unity, where I sought to create a platformer game with unique characteristics.

The project captured the community's attention and generated expectations for its premise. However, due to the need to prioritize other activities, development was paused in its early phases.

The developed ideas and concepts remain as a basis for a possible future revival.

  • Unity
  • C#
  • Game

Livaik (Twitch) · 2021 · 1 yearCompleted

LivaFantasy

LivaFantasy was born as a response to the discontinuation of official Fantasy systems for League of Legends. The project evolved from a simple fantasy league to a custom system with its own mechanics that prioritized continuous community participation.

The most distinctive feature was its innovative wildcard and scoring system: custom scoring system adapted to community needs, wildcard mechanism allowing up to 3 absences with balanced scoring and reduced penalties, and special calculation formula considering the overall performance of the matchday.

The project extended for a full year, covering the Spring Split, Summer Split, and Worlds, keeping the community involved throughout the entire League of Legends competitive season with a more flexible and friendly system than existing alternatives.

  • Fantasy
  • LoL
  • Comunidad
  • Discord
  • Twitch

Livaik (Twitch) · 2021 · 2 monthsCompleted

LivaTerra

LivaTerra was a community Terraria server that adapted the concept of shared gameplay to the game's more contained nature. Unlike the infinite expansion of Minecraft, this project leveraged Terraria's unique characteristics to create a more concentrated and directed experience.

During its two months of activity, the server became a space of shared adventure where over 20 players collaborated in exploring and conquering the world. The experience was enriched with small events that took advantage of the game's natural mechanics, creating memorable moments for the community.

The project demonstrated how a limited-duration server can generate an equally significant experience, perfectly adapting to Terraria's natural progression cycle.

  • Servidor
  • Evento
  • Twitch
  • Discord
  • Comunidad

Livaik (Twitch) · 2021 · 1 editionCompleted

TFT Super Liva League

TFT Super Liva League was a competitive Teamfight Tactics league where eight players faced each other in multiple rounds. Unlike the traditional elimination format, a scoring system was implemented that rewarded consistency and performance throughout all matches.

The league allowed participants to demonstrate their mastery of the game in a format that valued both individual victories and overall performance throughout the competition.

  • TFT
  • eSport
  • Eventos
  • Twitch
  • Discord

Livaik (Twitch) · 2 editions (2020 and 2021)Completed

SoloQ Nobi

SoloQ Nobi was a competitive event inspired by the SoloQ Challenger format but adapted to the community. The central concept was simple but effective: each participant competed not only against other players, but primarily against themselves.

The competition system had two main objectives: surpass your position in the previous season's rankings, and stand out within your skill range, competing against players of similar level.

This unique structure allowed players of all levels to participate and feel real progression, as success was not measured solely by absolute rank, but by personal improvement and performance relative to your division.

  • LoL
  • Eventos
  • Twitch
  • Discord
  • Comunidad

Livaik (Twitch) · 2020–2025Completed

Livaikraft

Livaikraft was a Minecraft server that fused traditional survival with custom RPG elements. Created in 2020 as a unique space for the community, the server evolved into a world with its own identity and unique mechanics.

The project stood out for its original content: over 200 custom items, unique mechanics such as the thirst system, 4 main events with their own narratives, and an extensive lore that enriched the experience.

Despite maintaining the vanilla essence of Minecraft, the server incorporated custom elements that transformed the gaming experience, creating a balance between the familiarity of the base game and its own innovations. Special events and an ongoing narrative kept the community engaged, making Livaikraft a recurring meeting point for over 50 players.

It was open from 2020 to 2025, the longest-running server in the community. It was also the last one I closed, when I made the leap to something more ambitious: making my own games.

  • Servidor
  • Java
  • MySQL
  • Twitch
  • Discord
  • Eventos

Livaik (Twitch) · 2019–2021Completed

FDI

Competitive League of Legends organization that grew to have three divisions: FDI (Fedeadores del Infinito) as the main team, FDA (Fedeadores de la Academia) as development division, and FDO (Fedeadores del Ocaso) as alternative development division.

The project was born in 2019 and remained active until 2021, participating in amateur tournaments and fostering player growth at different competitive levels.

The community even expanded to other regions, with the creation of FDC (Fedeadores del Completo) on the LAS server, managed by community members, demonstrating the reach and impact of the project beyond its region of origin.

  • eSport
  • LoL
  • Discord
  • Twitch
  • Comunidad

Development · 2018Active

Limanky

Limanky was born in 2012 inspired by the fascination with chatbots and human-machine interaction. The idea emerged at a time when you could interact with chatbots, but quickly appreciated their limitations and inconsistent responses. I sought to create something more natural, without the rigidity of fixed commands or random responses without context. The project began as an experiment to develop a conversational assistant that could maintain coherent and adaptable dialogues.

The development went through several stages: 2012-2013 with first experiments with conversation patterns, 2013-2015 with intermittent development and capability improvements, 2015-2017 with adaptation to Discord and Twitch, and from 2018 to present evolving towards personal assistant with advanced AI integration.

Although technically modest in its beginnings, Limanky represents my first serious steps in development and AI research, long before the current generative AI boom. It currently integrates advanced language model capabilities to improve its interactions, while maintaining its focus on practical utility for online community management.

  • Discord
  • Twitch
  • Comunidad